Swtor How To Get Augmentation Slot Component Mk-11
- Swtor How To Get Augmentation Slot Component Mk-111
- Swtor How To Get Augmentation Slot Component Mk-11 Without
- Augmentation Slot Component Mk-9
- Swtor How To Get Augmentation Slot Component Mk-11t Mk 11
Augmentation Kit MK-1 | |
|
If you intend to craft MK-9 augment kits at a profit, you will also need a cybertech (RE green droid part for cheap mk-9 slot component) or biochem (RE green ear piece for cheap mk-9 slot component). The armormech greens that yield mk-9 slot components cost more mats than the ones I have listed. So I am a synthweaver and I normally I make the iridescent bondar synth attachment. Now I have made thousands of these and when I would reverse engineer them I would always get a 1:1 ratio of augment slot component mk-10 to attachment. The other stuff was not a 1:1 and I didn't care. Last night I reversed engineered a stack of 100 and got none. SWTOR: Star Wars the Old Republic. A quick tutorial aimed at new players. In this video I show you how to add an augment slot so that you can pop in your aug.
Augmentation Kit MK-1 is a Premium-quality Augmentation Kit. It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills.
- 1Source
Source[edit edit source]
Production crew skills[edit edit source]
Augmentation Kit MK-1 is a player-created item. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills.
|
|
- Schematic source
- The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills.
- Primary articles: Armormech/Trainers, Armstech/Trainers, Synthweaving/Trainers
Related articles[edit edit source]
External links[edit edit source]
Swtor How To Get Augmentation Slot Component Mk-111
Swtor How To Get Augmentation Slot Component Mk-11 Without
} }